Defining the Direction of the Game
After last week’s pitch, I have reconsidered three design directions.
- My New Family is the most finished and has excellent artwork. Given that I had already spent two weeks developing it. I could produce the finished product more easily. But it still lacked a plot compared to my standard for a good project (I started with a story told from both cat and human perspectives), and I didn’t have any more sources of artwork to help me expand it further.

- Mr.President has a complete and clear design logic, as well as a prototype, and I have spent some time collecting a wealth of audio clips; the difficulty of designing a game lies in the values, which was my strength as an undergraduate. At the same time, my work so far has not involved much numerical balancing. I hope to enrich this aspect. Adjusting the balance of the game will be a difficult task, but not too demanding on the programming. At the same time it is addictive enough to play over and over again.

- A Game gives me a feeling of both excitement and fear. Since its launch it has received a lot of praise. I actually started out with the idea of a metagame as a horizontal 2D platform jumping game. The process of trying to start the game was only a small part of it. But since I didn’t have any more time to implement the features I had in mind, I gave it a simple extension. Designing the game was the most challenging as it needed enough levels to sustain the experience, and each level played differently, which meant I had to rewrite a whole new system for each level and only use it once.

Because of the excellent feedback the meta game has received, I decided to develop it further. I always want to set goals that are slightly above my ability, which forces me to learn and improve my design skills.
Case Study
There Is No Game

This is definitely one of the most creative games I’ve played this year. The game is full of meta elements and the narration guides the player through the game as if the game is alive and talking to the player.
Also the gameplay changes with the theme of the game and incorporates the developer’s take on free-to-play and other aspects of the game.


There are also a number of eggs and memes in the game, which will make you smile when you discover them while playing the game.


Of course, most importantly, I learned how to communicate with the player through the narration. I was also inspired by the fact that there are parts of the game that prevent the player from starting the game. My demo was also designed with the intention of moving towards a There is no game
and my demo was designed to be a similar gaming experience.

Source:
Draw Me A Pixel (2020) There Is No Game: Wrong Dimension. [Digital Download]. Windows. France: Villeurbanne.