Wizard Dungeon -Experimental Development Log(wk29)

Bug Fixes
In the final phase, we worked on fixing various bugs in the game, such as monsters spawning in the initial room and falling to the floor, and objects spawning in dark places on the map. We have addressed each of these issues by adjusting the level labels or the properties of the items.

Refining the Animations
This week I spent a lot of time with the 3D Anim guys tweaking the game’s animations.

We worked on dozens of versions to make the character walk animations fit the game better. I also learned a lot about animation design.

What we aspected
What actually come out

However, we were not satisfied with the final result. (Note the position of the cane in the picture above!) The characters kept making awkward body turns or holding the staff in a discordant way. So we decided to abandon these animations for now, and I went for a mix of animations to ensure that it generally looked okay.

Playtesting
We did a small-scale playtest. Most of all, of course, it was the two of us who did the testing. The game is on the hard side overall, which is in line with the hardcore positioning. Hanyu was responsible for the final tweaks.

Ultimately, the presentation of the game performs well. However, the overly high difficulty may require the player to go through many attempts to successfully encounter the boss and defeat her for victory.

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