Anti-Clockwise -Final Major Project Development Log(wk35)

Use Cinemachine 

I learned Cinemachine and the smoothness of the camera animation was greatly improved by calling multiple virtual cameras to capture the character.

Build Scenes

Build scenes for training levels, update the translucency function when the view is blocked by walls.

3DUI Implementation

I wanted the game to be more immersive, so I tried the 3D UI. Because of time constraints, the project still had some of the 2D UI presents, and after that, I wanted to be able to fully integrate it with the game.

Add AI-bot.

I use different codes to control the movement of the target and the feedback and behavior when it is attacked in different ways.

I also learned the Nav Mesh Agent from Youtube.


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