Anti-Clockwise -Final Major Project Development Log(wk36)

Play Testing

I did three rounds of playtesting and people’s feedback was useful, but I haven’t modified it all into the game yet.

I added targets to the game, and I kept the two shooting modes so that the player can use them flexibly. Also, I fixed several critical bugs, including the problem that the 3DUI did not show up after pressing ESC while simply closed the game.

Playthrough Video

If can’t play it, check:

Final Critical Reflection

I feel very sorry that I couldn’t finish the story mode and show it in the final product because of medical reasons. Through this project, I learned a lot about Unity 3D production. This will be very helpful for my future work. I think the current project has basically shown the mechanics of the innovative shooter I envisioned, and it would have been better if I had added a multiplayer matchmaking mode and different reactions of the characters to different bullets. I’ll take the time to continue refining it after I submit it, and I hope to be able to bring out my original grand vision.

Case Study

Death Loop

Its background mechanics design and level design are almost identical to my initial vision, and the game seems like a finished product of my vast vision. This includes the need for the player to find a clue in a limited amount of time so that the clue can be used earlier in the next turn. And by planning the resources needed to advance the game at each stage.

2 Characters between “Police” and “Criminal”
Break the Loop
Who am I?
Find the code then come back
Saved by myself

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