A Game -Critical Play Game Development Log(wk21)

Last Playtesting I finished all the levels I could and wrote the save function. This way players will be able to get back into the game quickly when they accidentally quit. The game will unlock levels one after another to make sure players know where they are. Then I have had my final playtest. This …

A Game -Critical Play Game Development Log(wk20)

First Playtesting This week the 11 levels that have been developed were put together. A brief playtest was conducted. And got some pretty useful feedback! Tester feedback: The microphone level doesn’t seem to work. In fact it does work as long as the computer has a microphone function. But the player did not receive a …

A Game -Critical Play Game Development Log(wk19)

Further Level Design Level11 Draw a wire and switch the different coloured lights on and off by pulling the wire to make the opposite coloured buttons appear on the screen. Level12 Hit the bricks, the player controls the platform to bounce the ball and hit the top Start button to start the game. Level13 Tetris, …

A Game -Critical Play Game Development Log(wk17)

The Things That Give Me a Headache At the beginning of trying to make a metagame, I had a hard time. I was at a loss as a creator – if I just added different gameplay to a game with a different theme, it felt like I was just carrying the gameplay and playing with …

A Game –Critical Play Game Development Log(wk16)

Defining the Direction of the Game After last week’s pitch, I have reconsidered three design directions. My New Family is the most finished and has excellent artwork. Given that I had already spent two weeks developing it. I could produce the finished product more easily. But it still lacked a plot compared to my standard …