Wizard Dungeon -Experimental Development Log(wk29)

Bug FixesIn the final phase, we worked on fixing various bugs in the game, such as monsters spawning in the initial room and falling to the floor, and objects spawning in dark places on the map. We have addressed each of these issues by adjusting the level labels or the properties of the items. Refining …

Wizard Dungeon -Experimental Development Log(wk28)

Procedurally Generated LevelsFor the creation of the levels I used a combination of procedural generation and manual retouching. I watched some sharing as well as instructional videos and there were many videos that mentioned Houdini, which I did a brief study of. But I didn’t have enough time to use it in UE4. I still …

Wizard Dungeon -Experimental Development Log(wk27)

Finished Models of Staff During these two weeks we have completed the design and modelling of the staffs. We distinguished them by their different attribute characteristics. Any staff is made up of 3 parts and can be broken up and reorganised. We have 30 basic staff styles, the following are examples. Rendering in Maya always …

Wizard Dungeon -Experimental Development Log(wk25)

Confirmation of Gameplay and Background After much trial and discussion, we intend to make a dungeon breakout game that is on the hardcore side of action. The story is about a trainee wizard who faces monsters in the dungeon and grows to destroy them. The wizard will be able to acquire a large variety of …

Wizard Dungeon -Experimental Development Log(wk23)

Choosing a Direction for Research I originally wanted to explore in the area of XR (AR/VR), but I had already made a VR game at term 2, so that idea was put to rest. After browsing through the mini briefs reference given by David, I listed a few directions of interest. A two-player co-op or …