My Blog Always Have Problems in Edit/Save/Publish, So It Will Have Many Omissions and Errors. I have already done my best.
David’s Guidance

We had a brief discussion with David after class on Monday. David made several very helpful comments:
- Don’t confine the performance to the action. It can be further expressed by voice and other forms. (this is good, if the player can’t think of a suitable action, he can perform it in another way.)
- When players have successfully identified the spy, the spy will get a chance to guess the words they are performing. (this gives the spy a chance to reverse the game. It’s a good balance when spies don’t perform well or are confused because they appear too early in the sequence.)
- Except for the spy, players are cooperative, so players can confuse the spy. If the first player is too obvious, the spy will easily associate with the relevant words. Then, later players can perform different directions to confuse the spy.
David listed several games that are worth referring to:

- At the beginning of the game, everyone will receive a card showing the same position, while the spy will receive a card marked “spy”.
- Players began to ask each other questions about the location to determine who did not know the location.
- The spy should listen carefully to guess the specific location and make up a reasonable answer.
- At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.
- After a few rounds of guessing, The player with the highest score wins.
Spyfall is the most similar board game to the game we are designing, especially the dual spies variant –spies can win early by successfully identifying each other.

- In this game, there is a “master“, an “insider“, and other “commons“. The master secretly chooses a word, and then all players close their eyes. Insider can check this word secretly, and then he mixes into commons.
- The commons then have approximately five minutes in which to ask the master “yes” or “no”-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses.
- If commons guesses the correct word within the time limit, they need to discuss who the insider is within the new time limit. If the guess is right, commons wins the game, otherwise, insider wins the game.
Insider is a good embodiment of the concept of reasonable control over the degree of information revealed in the game we are designing –humans need to make teammates aware of the secret word as much as possible, but not let the spy understand it.
Group Discussion
- In the first version of the rules, “the first person to start the show can’t be a spy, or the host should take the lead to start the first performance” but we hope that the spy as one of the players can also become the first The opportunity for performers. So we set the rule as “the host should take the lead to start the first performance“.
- At the same time, we found that in the video conference, the position of each person is different on the screen of different people, so we changed the order of performance to “Every time a player finishes performing, he/she appoints the next player to perform.“
- We have relaxed the behavior of players in some extended rules. They can choose one of actions, voices, and speaking a word to perform, but they cannot repeat the form of the previous person’s performance.
- Scheduled the first round of game testing time.
The First Time of Playtesting
Because of the small number of players, we only tested the single spy version.
The following are the revised rules:
A. Who’s the spy?
Play 1.0.1:
- Suppose there are six people in the meeting. Need a host. There are five players left. One of the players is a spy.
- The host will give the remaining four players a noun (it can be a movie, an item, etc.), but the spy doesn’t know what the word is. (*it can also be a verb)
- Let the host take the lead to start the first performance –make an action. Then the host chooses a player (including spy, if he wants) to start his/her show.
- The player can only make one action. The action can be dynamic. (*The player can choose to make some sounds, or mention a word. If add sounds and words, the performance form cannot be repeated with the previous player.)
- Every time a player finishes performing, he/she appoints the next player to perform.
- After the five players have put their actions in place, countdown 321, and each player gives a name through the chatbox to identify who is the spy.
- If the spy is identified by most people, the spy needs to answer the word given in this round. If the answer is correct, the spy wins; otherwise, the spy fails.
The red * rule means that we will enable or disable them in different testing phases.
In more than a dozen rounds of tests, we tried different categories of words such as animals, verbs, an acquaintance everyone knows (David King :D), food, celebrities, games, etc.
Yanis made a detailed record of the game process in his blog. [Here is the link] So I will make a summary here and discuss the positive feedback and problems encountered.
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Here is a Googledoc Link for the Rest of Development Log (wk3):